Session Background & Summary
Quick, two-sentence summary of the events leading up to the session.
The Goal: This is YOUR goal as a game designer. What do you want your players to do? How do you want them to feel?
Encounter List
Session Outline
Major story beats, planned encounters go here
- List of Beats and Encounters
- CHOICE: X or Y?
- Choose X: Outcome
- Choose Y: Outcome
- Another Bullet Point
Encounter 1
Conflict
The hungry owlbear spots its prey - the party!
Hunger Mechanic
- The more time passes, the hungrier the Owlbear gets.
- If 3 turns go by, the Owlbear will straight up just try to eat the first prone creature it can find.
Resolution Examples:
- Kill the Owlbear (Combat)
- Tame the Owlbear (Social?)