<aside> 💡 This playbook is heavily inspired by the Cutter from Blades in the Dark.
</aside>
Your greatest asset is your body, trained and fine-tuned to perfection. Your second greatest asset is the discipline it took to get you here.
When you play an athlete, you earn xp when you address a challenge with physical force or acrobatics. Break down doors. Intimidate your marks. Outrun your pursuers, and make your escape by free running along the rooftops of Goldenrod City.
Why even try to be this physically capable when you’ll never reach the strength of a Pokémon? What can you offer that a machamp can’t?
Once per mission, you may resist harm from an attack.
When you wreck physical objects, such as a door or barrier, take +1d.
You can expend one debt to go toe-to-to with a Pokémon. Use your wreck action in place of a Battle Roll. If you lose, you take 2 harm.
The sheer force you exude inspires those around you. When you command another, you grant their next action roll +1 position or +1 effect.
Your load limits are higher. Light: 5. Normal: 7. Heavy: 8.
You make all action rolls with +1d when your rival is in the scene.